Treasure
To determine the amount of treasure that can be found in a monster’s hoard or when you create a dungeon and have a treasure as a result
(see below the creation of a dungeon), roll 2d6 thrice by adding the level of the dungeon to each result. One is for coins, the other is for non-coins
treasures (such as arts and gems) and the last is to determine the chance of obtaining magical item. Outdoor lairs count as a level equal a level one.
Civilized treasure or stronghold treasure, such as a merchant’s loot, is equal to a level two dungeon.
On a double, you can add a small magical consumable, such as a Dust of appearance/Disappearance, Potion of Healing, etc.
2d6
|
Coins
|
Gems/Objects
|
Bonus on the Magic Item Type
|
2 - 6
|
Nothing
|
Carved Bone/Ivory/Jade Statuette (25 GP)
|
|
6
|
5d10
|
Small Gold Bracelet (50 GP)
|
|
7
|
10d10
|
Gold ring with a bloodstone/jade/turquoise (250GP)
|
|
8
|
5d10 x 10
|
Large well-made tapestry (250GP)
|
|
9
|
6d10 x 10
|
Silver chalice with moonstones/small diamonds (750GP)
|
|
10
|
7d10 x 10
|
Ceremonial electrum daggers with inlay (750GP)
|
|
11
|
8d10 x 10
|
Small gold/obsidian idol/statue (750 GP)
|
+1
|
12
|
9d10 x 10
|
Painted gold war/art mask (750GP)
|
+1
|
13
|
10d10 x 10
|
Fine gold chain set with a fire opal (2500 GP)
|
+1
|
14
|
5d10 x 100
|
Old forgotten masterpiece painting (2500 GP)
|
+2
|
15
|
6d10 x 100
|
Gold music box (2500 GP)
|
+2
|
16
|
7d10 x 100
|
Platinum bracelet set with sapphire/diamond (2500 GP)
|
+2
|
17
|
8d10 x 100
|
Jeweled gold crown (7500 GP)
|
+3
|
18
|
9d10 x 100
|
Jeweled platinum ring (7500 GP)
|
+3
|
19
|
10d10 x 100
|
Gold cup set with emeralds/diamonds (7500 GP)
|
+4
|
20
|
5d10 x 1000
|
Gold jewelry box full of smaller rings set with stones (7500 GP)
|
+5
|
To determine Magic Item Type, roll 1d20 + bonus. A creature with a huge lair, or a castle, etc. gives +1-3, according to the Referee’s whim.
d20
|
Magic Item Type
|
1 - 19
|
None
|
20 - 22
|
Uncommon Magic Item
|
23 - 24
|
Rare Magic Item
|
25
|
Very Rare Magic Item
|
26
|
Legendary Magic Item
|
You could probably adapt the list of magical item according to your edition or system. Here is one I made for a game of 5th ed.
d12/d10/d8/d6
|
Uncommon
|
Rare
|
Very Rare
|
Legendary
|
1
|
Boots of Striding and Springing
|
Amor +1
|
Cube of Force
|
Holy Avenger
|
2
|
Cloak of Elven Kind
|
Boots of Levitation
|
Cloak of Arachnida
|
Ring of Djinni Summoning
|
3
|
Gauntlets of Ogre Power
|
Helm of Teleportation
|
Dwarven Thrower
|
Ring of Invisibility
|
4
|
Potion of Animal Friendship
|
Potion of Gaseous Form
|
Potion of Flying
|
Ring of Spell Turning
|
5
|
Potion of Giant Strength
|
Ring of Protection
|
Potion of Speed
|
Scarab of Protection
|
6
|
Rope of Climbing
|
Scroll (level 1d6)
|
Ring of Telekinesis
|
Magical Sword (+3)
|
7
|
Potion of Resistance
|
Staff of Healing
|
Rod of Absorption
|
|
8
|
Staff of the Python
|
Potion of Heroism
|
Magical Sword (+2)
|
|
9
|
Wand of Secrets
|
Wand of Fear
|
|
|
10
|
Non-Sword Weapon +1
|
Magical Sword (+1)
|
|
|
11
|
Shield + 1
|
|
|
|
12
|
Scroll (level 1d4)
|
|
|
|
Magical Swords are unique and legendary in their own way. According to their power level (+1, +2 or +3),
roll on the charts below, once for every column. They need a special name, a special look, a quirk, etc.
d20
|
Alignment
|
Type
|
Intelligence
(+2, +3)
|
Language
(+2, +3),
only if Medium
or higher
intelligence
|
Main Power
(+2, +3)
|
Secondary
Power (+1, +3)
|
1
|
Chaos
|
Ice Brand
|
None
|
Common
|
Nothing
|
Nothing
|
2
|
Chaos
|
Ice Brand
|
None
|
Common
|
Nothing
|
Nothing
|
3
|
Chaos
|
Lightning Brand
|
None
|
Common
|
Nothing
|
Nothing
|
4
|
Neutral
|
Lightning Brand
|
Low (Empathy)
|
Common
|
Nothing
|
Detect magic
|
5
|
Neutral
|
Flaming
|
Low (Empathy)
|
Common
|
Clairaudience
|
Detect magic
|
6
|
Neutral
|
Flaming
|
Low (Empathy)
|
Common
|
Clairvoyance
|
Notes shifting
wall and rooms
|
7
|
Neutral
|
Flaming
|
Low (Empathy)
|
Common
|
Telekinesis
|
Locate secret
doors
|
8
|
Neutral
|
Magical Silver
|
Low (Empathy)
|
Common
|
Immunity to …
(one random
condition,
including life drain)
|
Detect sloping passage/shifting floor
|
9
|
Law
|
Magical Silver
|
Medium (Speech)
|
Common +1
|
Teleportation
|
Detect sloping
passage/shifting
floor
|
10
|
Law
|
Magical Silver
|
Medium (Speech)
|
Common +1
|
X-Ray Vision
|
Detect traps
|
11
|
Law
|
Magical Silver
|
Medium (Speech)
|
Common +1
|
Illusion generation
|
Detect traps
|
12
|
Law
|
Magical Silver
|
Medium (Speech)
|
Common +1
|
Levitation
|
Detect traps
|
13
|
Law
|
Magical Silver
|
Medium (Speech)
|
Common +1
|
Flying
|
See invisible
objects
|
14
|
Law
|
Magical Silver
|
Medium (Speech)
|
Common +1
|
Healing
|
See invisible
objects
|
15
|
Law
|
Magical Silver
|
Medium (Speech)
|
Common +1, +1 Exotic
|
Dispel on hit
|
See invisible
objects
|
16
|
Law
|
Of * Slaying
(only has bonus
against * type)
|
Medium (Speech)
|
Common +1, +1 Exotic
|
Antimagic field
|
Detect * creature
|
17
|
Law
|
Light (aka Sun
Blade)
|
Medium (Speech)
|
Common +1, +1 Exotic
|
Can slice through plane
|
Detect * creature
|
18
|
Law
|
of Charm
|
High (Telepathy)
|
Common +2, +2 Exotic
|
Vorpal
|
Detect * creature
|
19
|
Law
|
Life Drain
(alignment
becomes Chaos if
it’s not already)
|
High (Telepathy)
|
Common +2, +2 Exotic
|
Immunity to ESP and bonus against psionics
|
Light
|
20
|
Law
|
Cursed Sword
(have the sword
become stuck to
the player until the
curse is broken
with a heavy
disadvantage)
|
High (Telepathy)
|
All
|
Invisibility
|
Light
|
To determine the monster type of the * symbol in the chart, roll 1d8:
- 1: Troll
- 2: Lycanthrope
- 3: Vampire
- 4: Giant
- 5: Orc
- 6: Dragon
- 7: Psionics
- 8: Elemental
Then determine the use and history of the Magic Sword (inspired by DMG 5th). This can be also done for every magic items.
d20/d8
|
Created by… (optional: reroll to determine “to destroy …” or “to gift to …”) d20
|
History d8
|
1
|
Aberration
|
Arcane
|
2
|
Human
|
Bane
|
3
|
Human
|
Heroic
|
4
|
Human
|
Ornement
|
5
|
Human
|
Prophecy
|
6
|
Human
|
Religious
|
7
|
Celestial
|
Sinister
|
8
|
Dragon
|
Symbol of Power
|
9
|
Elemental Air
|
|
10
|
Elemental Earth
|
|
11
|
Elemental Fire
|
|
12
|
Elemental Water
|
|
13
|
Psionics
|
|
14
|
Fey
|
|
15
|
Fiend
|
|
16
|
Giant
|
|
17
|
Undead
|
|
18
|
Undead
|
|
19
|
Machines
|
|
20
|
Unknown/Forgotten
|
|
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