West Marches Original Dungeons and Dragons - Hex 014.015 - Baron's Hunting Ground
General
This hex is semi-pacified, like 016.015.
Description
The road is made from old stone, like the road leading from the Haven. It's under reconstruction since the adventurer have been going out. North of the forest is the Baron (and other noble) hunting ground.
This hex is semi-pacified, like 016.015.
Description
The road is made from old stone, like the road leading from the Haven. It's under reconstruction since the adventurer have been going out. North of the forest is the Baron (and other noble) hunting ground.
- Road: 5/6 during the day, there is a working party (3d6) with a small group of guards (1d6) that are rebuilding the road towards the west. They know that their next step is towards the south afterward (i.e. the bridge at 015.015). The fear the west because they've heard of demons and mutants from the hunter and ranger that went there.
- Hunting ground: animals are taken care of by a group of men. There are also some rangers, guards and hunters in the area. In there, 2/6 encounter are guards or men of the baron, 4/6 are semi-wild animals reserved for the hunt.
Because of the high presence of people in this area, there is no random encounter. If you want to put one towards the west, use the table from the west hex.
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